# Creating a Custom Rabbit (Skills)

**URL:** <https://forum.rabbitcommunity.tech/t/creating-a-custom-rabbit-skills/13838>\
**Category:** suggestions & ideas\
**Created:** [September 10, 2024, 10:53pm UTC](https://forum.rabbitcommunity.tech/t/creating-a-custom-rabbit-skills/13838 "2024-09-10T22:53:11Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Argo](https://sea2.discourse-cdn.com/flex002/user_avatar/forum.rabbitcommunity.tech/argo/32/388_2.png) [@Argo](https://forum.rabbitcommunity.tech/u/Argo)\
**Post date:** [September 26, 2024, 5:03pm UTC](https://forum.rabbitcommunity.tech/t/creating-a-custom-rabbit-skills/13838/9 "2024-09-26T17:03:40Z")

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This falls in line with some of the design ideas I’ve written about on game design for the r1. Specifically…

> [@Game Design for the r1 Superthread](https://forum.rabbitcommunity.tech/t/game-design-for-the-r1-superthread/595/6):
>
> In a perfect world, we can create “modes” for the r1. When the r1 enters a “mode”, it restricts what types of actions and interactions you can ask of it. For example, I would love to create a _log_ mode, where vision entries get saved under a flora, fauna, or mineral category. In addition landscape shots save under a “cartography/location” category. This mode essentially applies a fixed filter prompt that encourages the summarization of vision entries to fit these categories. This might even be a function of a greater r1 ARG companion mode (I haven’t really decided on a name…). This mode based design is primarily to limit false queries. With a simple “shake to exit”, you return to the base r1 functionality.

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I never considered using it to alter the “personality” of the rabbit, but rather to help create fixed experiences. Especially if the full vision of the r1 is reached, having a lot of custom functions that the community makes might result unreliable prompts and false queries.

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